Project.Database()

CalmaBetty

Target: Web / Mobile Stack: React, Vite, Tailwind, Zustand, OpenAI API
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Mission Visual
STATUS: COMPLETED

An intelligent, responsive web platform engineered to optimize dermatological workflows. Operating on a React/Vite architecture with Zustand state management, the system integrates a sophisticated OpenAI intelligence layer. This neural integration automates data parsing and enhances professional-client interactions, wrapping complex machine learning endpoints in a sleek, mobile-first Tailwind CSS interface.

Project Sosi VR

Target: Meta Quest 3 Stack: Unity 6, C#, Meta XR SDK, FMOD
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Mission Visual
STATUS: ACTIVE SIMULATION

[OBJECTIVE]: Engineer a spatial computing matrix capable of capturing and simulating complex human kinematics and behavioral patterns for enterprise data-harvesting.


[EXECUTION]: Utilized Unity 6 alongside the Meta Interaction SDK and advanced Inverse Kinematics (IK). The architecture relies on robust spatial tracking to process interaction nodes in real-time without latency bottlenecks.


[OUTPUT]: A highly stable simulation environment where captured interaction data is successfully routed to secondary engines. This enables enterprise clients to train autonomous robotics, evaluate ergonomic thresholds, and perform pre-purchase environmental validations efficiently.

StellaReader

Target: Android OS Stack: Flutter, Dart, Riverpod, SQLite
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Mission Visual
STATUS: DEPLOYED

A highly optimized, minimalist document parsing application. Built on the Flutter framework and powered by Riverpod state management, the software accesses local device storage via SQLite bindings to persist reading states (CFI pointers) across sessions. It features native integration with the Gutenberg digital library protocol, allowing seamless remote fetching and local caching of EPUB and PDF payloads.

Robot Arm Simulation

Target: PC / VR Simulation Stack: Unity, C#, 3D Rigging, PhysX
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Mission Visual
STATUS: PHYSICS STABLE

A rigorous physical simulation environment executing 1:1 scale robotic manipulation logic. Powered by Unity's PhysX engine, the system applies complex joint constraints, friction algorithms, and inverse kinematics to accurately mirror real-world mechanical behavior. Users interface with the system to program logic sequences and test collision states without risking damage to physical hardware.

Coca-Cola Mix AR Experience

Target: Mobile AR Node Stack: Unity, AR Foundation, Full-Stack (FS Studio Contract)
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Mission Visual
STATUS: ARCHIVED

An interactive augmented reality overlay deployed for brand engagement. Leveraging device-level SLAM tracking and AR Foundation, the software locks digital assets onto physical spatial coordinates. The rendering pipeline projects high-fidelity, animated 3D geometries seamlessly into the user's optical feed, merging the physical and digital planes into a cohesive marketing matrix.

Master Card AR TryOn

Target: Mobile AR Node Stack: Babylon JS, engeene, WebGL
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Mission Visual
STATUS: DEPLOYED

A state-of-the-art virtual fitting algorithm utilizing real-time biometric tracking. The application maps complex 3D meshes onto the user's spatial signature, computing lighting, shadow casting, and occlusion vectors on the fly. This provides a hyper-realistic visualization of physical assets within the digital domain, bridging the gap between e-commerce and physical reality.

John Deere VR Engine Class

Target: Meta Quest 2 / PC VR Stack: Unity, Meta Quest 2 SDK, 3D Interaction
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Mission Visual
STATUS: TRAINING ACTIVE

[OBJECTIVE]: Bypass physical hardware limitations and logistical costs by constructing an immersive pedagogical matrix for advanced mechanical training on heavy-duty engine blocks.


[EXECUTION]: Interfaced a 1:1 scale holographic projection using Unity's render pipelines. Engineered precise collision detection algorithms and spatial audio cues to accurately simulate the disassembly and diagnostic processes within a VR headspace.


[OUTPUT]: Deployed a highly effective training simulation that injects critical operational data directly into the user's cognitive field. This significantly reduced physical training costs while increasing mechanic retention and assembly precision.

John Deere Cotton Harvest Simulator

Target: Meta Quest 2 / PC VR Stack: Unity, Quest 2 SDK, Photon, Custom Physics
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Mission Visual
STATUS: OPERATIONAL

A massive-scale operational simulator executing complex vehicle dynamics and soft-body particle physics. Operators are thrust into a high-fidelity digital twin of a harvesting environment. The physics sub-routine processes thousands of individual collision nodes in real-time to simulate environmental interaction, terrain deformation, and machine stress loads during harvest operations.

Capy Volley

Target: Mobile App (Android/iOS) Stack: Unity, Photon Quantum, Custom Physics
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Mission Visual
STATUS: ENTERTAINMENT NODE

A highly optimized entertainment module executing a custom physics sub-routine. Disguised behind a stylized, casual aesthetic featuring capybaras, the application leverages Unity's mobile hardware abstraction layer to ensure a locked 60fps execution. It handles dynamic trajectory calculations, input latency mitigation, and aggressive garbage collection to maintain peak performance on disparate endpoints.

Rex Tribal Society

Target: Mobile App (Android/iOS) Stack: Unity, C#, State Machines
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Mission Visual
STATUS: SIMULATION RUNNING

A complex algorithmic state machine visualizing the growth and interaction of a tribal society. The architecture manages hundreds of autonomous agents, each driven by individual logic nodes covering resource allocation, pathfinding, and decision trees. This strategic simulation compresses immense computational logic into a lightweight mobile package, ensuring smooth interaction across varied device architectures.