VR Cotton Harvest Simulator
A synchronized two-player machinery simulator built for operator training and live sales demonstrations across Meta Quest 2 and PC VR.
- ROLE
- Solo Unity / XR Developer — multiplayer architecture, interaction systems, vehicle behavior, deployment
- TEAM
- Solo — I was the only developer on the project
- DURATION
- 3 months
- PLATFORM
- Meta Quest 2 · PC VR
- STACK
- Unity · C# · Photon · Custom vehicle physics
- DELIVERED RESULT
- An operational shared simulator capable of synchronizing machinery operation, training flow, and demonstration sessions across two users.
- Two-user synchronized session over Photon, so both participants act inside one shared training event
- Custom vehicle dynamics and particle behavior for the CP690 harvest workflow
- One Unity codebase targeting both standalone Quest 2 and PC VR
- Highest-risk machinery interactions validated on-device early, before content production
Training and demonstrating heavy machinery normally requires physical access, travel, scheduling, and operational risk.
Build one Unity simulation for standalone VR and PC VR, with the highest-risk machinery interactions validated early on-device.
Operator input drives custom vehicle and particle behavior; Photon synchronizes state so both participants share the same training event.
A portable two-user simulator ready for guided training and live commercial demonstrations.





