Unity / XR Engineering
Unity and C#: architecture, gameplay systems, editor tooling, and performance optimization.
Senior Unity / XR Developer
I build VR/MR simulations, interactive systems and games — from prototype to production.
Independent developer behind Imediato Studio. Based in Brazil, Italian (EU) citizen — available worldwide.
A synchronized Quest and PC training system built around an operational machine workflow.
WATCH STRATA ↗ Open case study →Industrial XR training, mixed-reality tooling, public installations, and networked games — every one engineered solo in Unity and shipped to real devices.
01 / INDUSTRIAL XR
A synchronized two-player machinery simulator delivered for Meta Quest 2 and PC VR.
ROLE Solo Unity / XR Developer3 months View project →
02 / MIXED REALITY + IOT
A Quest 3 mixed-reality interface operating physical window shades through an IoT system.
ROLE Solo Unity / XR Developer~1 month View project →
03 / PUBLIC INSTALLATION
An interactive music installation for building tracks, mixing sounds, and recording visitor sessions.
ROLE Solo Unity Developer — contract for FS Studio~1 month View project →
04 / NETWORKED GAMEPLAY
Cross-platform mobile gameplay engineered with Photon Quantum for consistent real-time simulation.
ROLE Solo Unity Gameplay Developer~1 month View project →
05 / QUEST 3 + UNITY
A true-scale column of Paraná Basin rock rises through your floor in mixed reality. A one-day Unity prototype for Meta Quest 3, now growing into an educational experience.
STACK Meta Quest 3 · UnityOne-day prototype · Ongoing development View project →Explore two more Imediato Studio projects, directly in your browser.
Unity and C#: architecture, gameplay systems, editor tooling, and performance optimization.
Meta Quest 2 and 3, Meta XR SDK, hand tracking, passthrough, and spatial interaction design.
Photon Quantum and Fusion, voice, avatars, and synchronized environments with deterministic state.
Industrial training, vehicle and machinery behavior, hardware integration, and real-time systems.
Computer vision, IoT, robotics, and unconventional interfaces — proving the hard part first.
Also comfortable across Python, computer vision, mobile (Flutter, Android), and web (React, Next.js) — breadth that serves the XR work, not a second identity.
Personal research where the interesting problems live: AI agents inside spatial runtimes, and small systems I can break in public.
One project, two surfaces: SOSIA is the AI layer, and the Quest 3 build is where it gets a body. Built solo. The terminal on this site is the same system running in a browser.
Below: five small browser systems I wrote to keep the fundamentals sharp — arcade loops, pathfinding, state machines, touch input.
The arcade is the experimental layer: compact games, simulation logic, touch controls, and systems thinking running directly in the browser.
Game code loads only when the lab enters view.
Senior Unity / XR Developer
10+ years working with Unity and interactive systems, with recent focus on VR/MR simulation, Meta Quest, and industrial training.
Every project on this site was built solo — architecture, interaction, networking, audio, and deployment. That is the point: I take systems that would normally need a small team and deliver them end to end.
On GitHub: public experiments, tools, and personal projects. Most commercial XR work is private or client-owned, so it does not show up there.
Remote · Brazil · EU · Worldwide
Tell me what you are building and I will come back with a practical delivery path — milestones, technical direction, and the risks worth watching early.
Work With Me