VICENTE CONTO

Senior Unity / XR Developer

I build VR/MR simulations, interactive systems and games — from prototype to production.

Independent developer behind Imediato Studio. Based in Brazil, Italian (EU) citizen — available worldwide.

01 / INDUSTRIAL XR

VR Cotton Harvest Simulator

A synchronized Quest and PC training system built around an operational machine workflow.

QUEST 2PC VRMULTIPLAYER
Open case study →
John Deere Master Card Coca-Cola Meta John Deere Master Card Coca-Cola Meta
SELECTED XR WORK

Work, in context.

Industrial XR training, mixed-reality tooling, public installations, and networked games — every one engineered solo in Unity and shipped to real devices.

10+ years engineering with Unity and C#
90 FPS target held on standalone Quest builds
12 shipped projects across XR, simulation, and games
1 month or less to ship most of these builds — solo
See every case study, unpacked →
ON THE WEB

Stories to play. Music to explore.

Explore two more Imediato Studio projects, directly in your browser.

WHAT I ACTUALLY DO

Capabilities.

01

Unity / XR Engineering

Unity and C#: architecture, gameplay systems, editor tooling, and performance optimization.

02

VR / MR

Meta Quest 2 and 3, Meta XR SDK, hand tracking, passthrough, and spatial interaction design.

03

Multiplayer

Photon Quantum and Fusion, voice, avatars, and synchronized environments with deterministic state.

04

Simulation

Industrial training, vehicle and machinery behavior, hardware integration, and real-time systems.

05

Technical Prototyping

Computer vision, IoT, robotics, and unconventional interfaces — proving the hard part first.

Unity / C#
Blender
FMOD Audio
Photon Net
Meta XR SDK
OpenAI

Also comfortable across Python, computer vision, mobile (Flutter, Android), and web (React, Next.js) — breadth that serves the XR work, not a second identity.

IMEDIATO.LAB / PLAYABLE SYSTEMS

Five small systems.
One engineering playground.

The arcade is the experimental layer: compact games, simulation logic, touch controls, and systems thinking running directly in the browser.

Game code loads only when the lab enters view.

LAB STANDBY / SCROLL TO INITIALIZE
ABOUT

Vicente Conto

Vicente Conto

Senior Unity / XR Developer

10+ years working with Unity and interactive systems, with recent focus on VR/MR simulation, Meta Quest, and industrial training.

Every project on this site was built solo — architecture, interaction, networking, audio, and deployment. That is the point: I take systems that would normally need a small team and deliver them end to end.

FULL NAME
João Vicente De Conto — I go by Vicente outside Portuguese
CITIZENSHIP
Brazilian + Italian (EU) — no work permit needed in the EU
LANGUAGES
Portuguese · English · Italian
LOCATION
Southern Brazil — available for remote work worldwide

On GitHub: public experiments, tools, and personal projects. Most commercial XR work is private or client-owned, so it does not show up there.

AVAILABLE FOR
  • Senior Unity Developer
  • XR / Spatial Computing Engineer
  • Technical Lead — hands-on
  • Contract XR development

Remote · Brazil · EU · Worldwide

YOUR SYSTEM / NEXT

Building something technically difficult?

Tell me what you are building and I will come back with a practical delivery path — milestones, technical direction, and the risks worth watching early.

Work With Me
[AI]